RealTalk
Role
Manager | Researcher | Audio production
Production time: 6 weeks (Oct-Nov 2014)
Description
Dialog selection and delivery in video games sometimes is perceived as unnatural. Via user-test research, the team (Realtalk) experimented with a new dialog mechanic for videogames. This mechanic adapted an ‘emotional valence chart’ to control dialog selection.
My Contributions
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Contribute to co-ordinate brainstorming sessions.
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Oversee project tasks and completion status.
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Project and research documentation.
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Dialog theory and visual language research.
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Sound recording and voice actor direction.
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Sound editing & mixing.
What I learned
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Planning a project scope to guarantee main objectives while managing obvious time constraints.
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Prioritization of tasks to maximize execution.
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Balancing work hours and ensuring alignment of team members.
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Testing assumptions in videogames by using AB-testing.
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Basic video game dialog trees.
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Different uses of dialog in interactive experiences.